…From where I left off.
Hallo, welcome to the sputtering refiring of my blog engine. I would like to offer an apology to those who came to look at my blog, only to find nothing new. I should have posted some form of “Out of the office” notice or other; I’m sorry. Medical issues: a surgical visual repair that was undertaken did not have the expected result. It will be at issue for some time to come so I will be trusting to luck that I don’t just post blurs! You will let me know in the comments, won’t you, please?
Before taking Janet Parke’s Ultrafractal (UF) class, I allowed as to how I would likely be posting some of my homework images here, well, here we go!
I haven’t the experience nor sufficient computing power to ‘go crazy’; so my stuff is from the UF shallow end. The insufficient computing power can be frustrating even when keeping things simple because, fractals having infinite detail, the clunky fragments that detract from an image generated as a small picture can be hiding some beautiful details and textures.
Here’s an example.
This image was rendered small and the details have turned into a distracting mess. The portion in the red box is detailed below from a much larger, and lengthier, rendering.
The detail:
As you can see, the detail is there once you throw enough pixels at it. UF allows huge renders to disk; the limitations are really what your machine can handle and how long you can bear not working on more images, while waiting for a large render to calculate. Since the machine I use for UF is shared, I cannot simply dump all the other programs taking up space, and that computer uses RAM for video tasks, so with those considerations, not much RAM is generally available. My current big, straight-to-disk render has a little over two hours of calculating time to go, if rendered straight through. My wimp-grade computer alerts to overheating after an average of one and a half minutes. If I pause and let the machine cool for about ten minutes I can keep going; a minute and a half plus ten minutes cooling per shot. Suddenly, two hours gets very, very long, lessee, 120 minutes x 10 minutes cooling is 1200 minutes…etc. Can’t wait to upgrade my computer.
The same sort of improvement can be seen with this pair, where besides messing up the smaller spirals in the space off of the main structure, the small render has pretty much made visual hash of the patterns on the ‘copper’ segments:
and
Large renders-to-disk are, in this tyro’s opinion, the Way To Go.
Tweaking things a bit
Some users of fractal software are really only interested in seeing to what form the actual mathematics plot. They are not interested in ‘tidying up’ or ‘improving’ the image, beyond using coloring algorithms to help keep track of how the iterations are behaving. I used to lean a bit toward that until I had my breath taken away by some of the ‘fractal-based‘ artworks that started showing up in the Fractal-Art Contests. I’m hooked!
Back to my homework results. In my virtual attic, where I’ve stored away the concept of making a sort of museum of Fractint images I’ve made, a whole subsection is of images that look like sculptures constructed of cut card or paper. Without the benefit of layers, that is how they will form, it’s the math. Using layers, one can alter the image and make something with a more organic texture or ‘feel’ to its appearance.
from paper structure to something carved?
I’d imagine there is a way to manipulate interestingly with averaged layers of color as well, but I’ve tried only once with indifferent results.
Sometimes, to my mind, tweaking isn’t generally wise. If you like all 68 different ways that you’ve tweaked something it’s hard to know which to concentrate on to work to fuller development of the image. You can take up a lot of memory with whole collections of fractals that vary only by an aspect or two of their make-up.
I’m sure you can see the similarities; one was an assigment, the other was its start. I find the former pretty, while the latter makes me think about how rootbound in technology we seem to be getting. ::shudder::
With all of the possibilities presented by the forms of the math and the creativity of the formula writers, who so generously contribute their work to the public collection for folks to use, you get a whole range of results. Some remind you a lot of things in the physical world, some lend themselves to just working with graphic design and others are just..in the realm of numerically-inspired fantasy.
Messing with shapes and colors:
A more organic look, near-flowers are fun to work with:
This was a surprise..a little cave; a work in progress at this point. For those new to fractals, one of the properties of fractals is self-similarity in structure, that is, you can find very similar structures at all levels of size scale. You can see this in this image by finding the little cave, quite similar, but over on its right side, roughly an inch up from the bottom and a half-inch in from the right side (as you face the image: your right).
I have a lot of fun putting spheres into things, haven’t quite got down getting them as well defined as I’d like but I do like them:
One of the things we learned to do in UF was use a couple of special formulas to manipulate areas of the resulting image. You can directly select areas to help achieve a design, such as the Mondrian-inspired images of divided ‘canvases’ with fractal focal points by Kerry Mitchell. At this starting level, however, this tool in UF comes in handy as a way to make mat surrounds and frames for images, right in the parameters of the picture.
I hope this has given you some small cross-section of an inkling of an idea about fractal-based art. If you are interested in trying your hand at UF, I can’t recommend anything better but that you get hold of Janet Parke’s lessons. Although she has retired from teaching them, they are superbly laid-out lessons, now available as e-books, and will give you the organized approach that will cut out untold volumes of time in developing a workflow that you can use to continue your own foray into the fascinating, and addictive, explorations in fractal art.
Cheers!













Recent Comments